STILLS:

    -     Home     -     Stills     -     Animations     -     Register     -     FAQ     -     TC-RTC Rules     -     Contact Us     -     Forum     -     Member Area     -    

Plain ground

Member : DrNo
Plain ground
Title : Plain ground
Name : Normand Brière
Country : Canada
Email : #############
Webpage : www.noware.ca
Topic : Across the Plains (September)
Copyright : Agreed - 2009-10-18 00:51:07
JPG file : pw-1251759732-plainground.jpg
Renderer Used : OpenGL
Tools used : Homemade Java software
Render Time : 15 seconds
Hardware Used : Macintosh Core 2 Duo, RadeonX1600
Image description

Take care.

Description of how this image was created

This is my simplest shot ever. I wanted to show just an air balloon without anything else, but it looked a bit flat, at least for artistic.

At first, I used a plain photograph for the sky, but because of the realism of the air balloon (shading + ambient occlusion), the overall picture just looked like a photograph. I decided to modified the background texture to make it look slightly surreal. I simply used the red component of the sky as an alpha channel. It removed the cyan from the texture allowing for keeping only the clouds. I displayed them in front of a more colorful background.

I finally added some secondary elements. A bird can go across any plain, while a rainbow cannot.

________________

The following comes from the forum. The story of this "quick" picture.

After I did the raindow texture for the balloon bag, I applied a proper transformation on the texture coordinates to make it fit visually. But the other way around, if you look behind the balloon, the texture doesn't match.

You also probably noticed how low-res the bag was... The shading is actually incredibly good considering the very coarse polygons. They are so visible along the silhouette!

If I have time, I may think of generating the geometry as well to make my own bag, this would remove the clear-cut polygon edges. But you know, I was still satisfied with it. However there was another problem with these coarse polygons: the normals!

The balloon seems very continuous because of the normal interpolation. The problem is that a silhouette polygon may have a normal that can only be seen from behind.

It is a tricky situation where you "see" part of something that you shouldn't ever see, yielding various artifacts such as very annoying black spots. My system has a problem with that.

So what I did is a copy of the bag whose shading doesn't use the normals. I used this copy to patch most of the visual artifacts. You can notice two slights cut in the texture at the top. It is not that obvious and it is so much better than it was.

It took me much more time than expected. I should have generated the full surface with a bit of programming.

General statistics
No of ratings : 10
Min. overall rating : 15 (5 / 5 / 5)
Max. overall rating : 50 (19 / 17 / 14)
Sum of rating : 335 / 600
Date uploaded : 2009-09-01 00:02:12
Specific details

Note: The maximum value below is misleading as the voting system has changed.
If the member votes for all the entries and has created one him/herself, there is an
automatic 20/20/20 score added to the value (This encourages all members who enter to vote).

Rating type :
Min : Max : Sum : Out of
Artistic :
5 : 20 : 115 : 200
Concept :
5 : 20 : 116 : 200
Technical :
5 : 20 : 104 : 200
Overall :
15 : 60 : 335 : 600
Comments by members when rating this image
1.   30-10-2009 Hmm, I guess I would have liked it a lot more if you hadn't P'shopped the sky image. Not because I do prefer photorealistic images (actually I don't and the balloon is not THAT photorealistic) but simply because IMO the background sky colors do not work well with the balloon/rainbow colors. -Ive
2.   24-10-2009 Too low a resolution in the balloon's mesh spoils the effect, sorry. SMcA
3.   20-10-2009 [ThomdeG] Although I like this image, the one thing that disturb me is the angular forms of the balloon. I can almost see/feel the mesh. A smoother cloth would have been better I guess.
4.   18-10-2009 I find the concept far from compelling, and am sorry to say that artistically I find it rather boring; I also cannot agree that the shading is "incedibly good", and it doesn't help either that I'm not too enthusiastic about the sky effect, neither artistically nor how you achieved it technically. - C.Lipka

- Privacy Policy - Terms & Conditions - FAQ - Contact Us -

Copyright © Steve Paget & Colin Price with Stephen McAvoy & Thomas de Groot : 2007-2011 - All rights reserved