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The Swords

Member : ThomdeG
The Swords
Title : The Swords
Name : Thomas de Groot
Country : Netherlands
Email : ######################
Webpage :
Topic : The Contrast (July)
Copyright : Agreed - 2008-08-05 15:22:47
JPG file : pw-1217945674-The_Swords_final_rad.jpg
Renderer Used : MegaPOV
Tools used : Silo2; Poser7; Poseray; Moray (for texture building)
Render Time : ca. 5h (1st pass); ca. 1.5h (2nd pass)
Hardware Used : HP Pavillion Media Center m7490.nl-a; Pentium D 2x3GHz
Image description

One doubloon and a half.

That is how they are called by their friends. Their enemies call them by other names.

Rapier and Dirk.

The Swords.

Don’t call them that, though. Beware.

Adamastor and his cousin, Adamastor. Yes, they bear the same name. Adamastor (little) is First Mate on the river trader Red Drake, of which Adamastor (tall) is captain. They form a good pair. They wear the same clothes. They think alike. They act in concert. Don’t thwart their purposes, especially their commercial ones. They are deadly.

In the port city of Gancaloon they are famous. Famous for their business. Famous for their brawls in the taverns of the inner city. In between journeys up and down the great river, the Yann, they look for trade in busy Gancaloon. Goods from overseas perhaps, brought in by the sea traders from distant Hyperborea, or aromatic herbs from the marshy shores of Gorth. There is always something to trade in Gancaloon. There is always money to earn or to drink away. When they have done business and paid their dues, Adamastor (tall) and Adamastor (little) offer a noisy libation to the river gods in the dark taverns of the inner city. And when all is spent and all is said and wounds are dressed, they sail again the great river Yann.

Description of how this image was created

The image is entirely built up from mesh2 objects, modelled in Silo2. Initially, I thought I would render the city of Lankhmar (see Fritz Leiber) and its most notable characters, the Grey Mouser and Fafhrd. However, I switched rapidly to my own creation of Gancaloon in the Iskander Series. The houses are as yet first generation models. Second generation has been started. The concrete texture of the city towers has been slightly modified from Sean Day’s excellent Old Royal Scot (IRTC, July-August 2006).

The cobbles of the street are placed with my own macro (see POV Objects).

The human figures and animal are Poser7 figures. Clothes are my own creations or modified by me in one instance. The flag above the city gate has been animated in Poser7. The palm trees originate from POV-tree.

The sky uses LightsysIV while the clouds are generated by Zeger Knaepen’s FastCloud macro. A discrete ground fog was used.

This is Iskander #2.

General statistics
No of ratings : 14
Min. overall rating : 27 (10 / 7 / 10)
Max. overall rating : 47 (15 / 15 / 17)
Sum of rating : 574 / 840
Date uploaded : 2008-08-05 15:14:34
Specific details

Note: The maximum value below is misleading as the voting system has changed.
If the member votes for all the entries and has created one him/herself, there is an
automatic 20/20/20 score added to the value (This encourages all members who enter to vote).

Rating type :
Min : Max : Sum : Out of
Artistic :
10 : 20 : 196 : 280
Concept :
7 : 20 : 179 : 280
Technical :
10 : 20 : 199 : 280
Overall :
27 : 60 : 574 : 840
Comments by members when rating this image
1.   30-08-2008 It would be impossible for me to guess the topic looking at the picture only. So it doesn't help for the concept. The artistic is not that strong either, because it could be just a street with people. However, some elements (the girl, etc) save the whole thing, and it's actually pretty good. Technically, I don't consider the difficulty of the (very nice) modeling. What bothers me instead is the look&feel. I know it is the topic, but I really don't like seeing all people in shadow. I would appreciate sseing at least part of your models under direct lighting. Fortunately you seem to use some kind of ambient occlusion, so it doesn't look bad. However, you didn't do the same for the building on the right. And the missing shadows are really annoying. The "curtain" for instance doesn't seem integrated with the wall as it should be. It looks like total fake and is not convincing at all. On the left, it looks better because of the sunlight, but the shadows should be slightly darker than that. Overall, you use too much ambient lighting and it looks a bit flat. Likewise, the background structures are impressive, but they miss just a bit of contrast.
2.   28-08-2008 Another great image! You certainly have good idea's and this one works well.
3.   27-08-2008 Nice composition. The texturing is pretty good too, although I'm not convinced by the road. Also, the towers and wall in the background look too "raytracy". But the weathered stone of the apartments/stores looks good, as does the wood..I like the design of the clothes, and especially the pants of the two Swords. What really sold me on the image is the background story. It seems you've put some thought into it. The story always makes it better. Unfortunately, although there is contrast in the two characters, overall, I don't see much contrast, so I rated you a little lower on concept than I would otherwise.
4.   27-08-2008 A harsher light may make it seem like a brighter, sunny day. The right tower seems rather bright. Some global illumination would darken the corners a bit an make it more realistic looking. Right now the shadows look rather flat and makes the 3d objects look flat as well.
5.   18-08-2008 Again your image fulfills all expectations with its distinct style and characteristic tale to accompany the image. Always a pleasure to see what you are going to create next.
6.   17-08-2008 The figures have so much character! I'm very impressed with their facial expressions and poses. I do wish contrast was a bit more evident in the image. I can see tall versus short, but that's really all. The description made them sound more similar than different. I liked how the sand pooled in the cracks. The shadowed cobbles, though, lose a lot of detail. I can see in the sun at the left how they should appear, but the shadow makes them look flat and speckled. I think the same thing affects the buildings on either side: they look better in the sun than in shadow. The palms are very nice, though...I'll have to take a second look at POVTree.
7.   15-08-2008 There's this strange feeling with many of the human models which detracts from the aesthetic. Maybe it's not the models, but the need for complicated lighting.
8.   14-08-2008 The foreground modelling is very good and the sandy street is excellent
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