STILLS:

    -     Home     -     Stills     -     Animations     -     Register     -     FAQ     -     TC-RTC Rules     -     Contact Us     -     Forum     -     Member Area     -    

Vanitas

Member : ThomdeG
Vanitas
Title : Vanitas
Name : Thomas de Groot
Country : Netherlands
Email : ####################
Webpage :
Topic : Illuminated (November)
Copyright : Agreed - 2009-12-12 15:27:31
JPG file : pw-1259415200-Vanitas_final.jpg
Renderer Used : POV-Ray 3.7 beta 34
Tools used : Poser8; Silo2; IC; PSP8
Render Time : 3 hours 6 minutes
Hardware Used : HP Pavillion Media Center m7490.nl-a; Pentium D 2x3GHz
Image description

…. somebody should clean up there.…

In the arts, vanitas is a type of symbolic still life painting especially associated with Northern European painters in Flanders and the Netherlands in the sixteenth and seventeenth centuries. The word is Latin, meaning emptiness and loosely translated corresponds to the meaninglessness of earthly life and the transient nature of vanity. Ecclesiastes 1:2 from the Bible is often quoted in conjunction with this term. Vanitas vanitatum (Vanity of vanities) is also the title of an oratorio written by Italian Baroque composer Giacomo Carissimi (1604/1605 -1674). Common symbolic motifs in vanitas paintings include skulls, musical instruments, and flowers, all of which are associated with the passage of time, transience, and ephemerality.

[From: Wikipedia, the free encyclopedia]

Description of how this image was created

The image may seem too large to view at once on a screen, but its size is needed to show all the details contained in the scene. With an image browser you can see a scaled-down image.

Sometime in 2008 I made a first version of this scene which turned out to be much too clean to my taste. This round gave me the opportunity to revisit the scene and make the necessary transformations for a more personalized view, using new techniques and insights I have learned in-between.

The table is a height_field function made from a wood texture (DMFWood4 in Moray) appropriately mapped first. A layered texture adds the stains to the wood. The Tarot cards have been severely mishandled in PSP8 to give them a worn and stained look. Each card has its own transparency map for the ragged edges. The game shown is based on a real draw I once did for a friend. You may investigate yourself for an interpretation of the draw. The bread is a combination of a mesh2 and a height_field, originally created for the Moray Tribute collaboration project by StephenS (iirc). Poser provided the skull (Poser 8: Ryan skeleton) the crow and the flies. The skull uses the df3 proximity pattern macro by Edouard Poor. All other objects (stoneware bottle, cup, plate, knife, sausage, bread crumbs, glassball under cloth) were modelled in Silo2 and provided with uv_mapped images based on real life photos, remapped with a bit of warp where necessary. The liquid in the cup makes use of an interior {} with a fade color; it seems very dark because there is nothing to reflect as the room is in darkness. The stains are blobs with the same texture. A bit of blurring is provided by the 35mm camera macro by Edouard Poor.

Last but not least, the illumination of the scene consists of several light sources. First of all, a spotlight directly illuminating the table; a more distant and reddish light may stand for some fireplace; finally and diffusely, a bluish HDR probe shines indirectly through four slits high in the walls that stand for the room containing the scene. Light sources are area lights.

PaintShopPro 8, and IC by LILYsoft (http://www.lilysoft.org/IC/ic_index.htm), were used for work on the different image maps.

General statistics
No of ratings : 8
Min. overall rating : 27 (9 / 10 / 8)
Max. overall rating : 43 (13 / 14 / 16)
Sum of rating : 305 / 480
Date uploaded : 2009-11-28 13:33:21
Specific details

Note: The maximum value below is misleading as the voting system has changed.
If the member votes for all the entries and has created one him/herself, there is an
automatic 20/20/20 score added to the value (This encourages all members who enter to vote).

Rating type :
Min : Max : Sum : Out of
Artistic :
9 : 14 : 94 : 160
Concept :
7 : 15 : 103 : 160
Technical :
8 : 16 : 108 : 160
Overall :
27 : 43 : 305 : 480
Comments by members when rating this image
1.   31-12-2009 You take chances, and I bet it will pay off at some point. Is this entry the limit of this dark side of yours? Fortunately, you proved to have also the "illuminated" side. Hmm... next round is "The Shadow"? Coincidence! - DrNo
2.   31-12-2009 A bit too washed out I think, needs more dynamic range
3.   26-12-2009 I like the shadows, very Vermeer. [SMcA]
4.   24-12-2009 The cards and their textures look good, also the sausage texture is good. I am not so keen on the table/knife and liquid drop textures (these look like dried wax).
5.   22-12-2009 I think the contrast is poor, and affects greatly the perception of the scene. After a "contrast stretch" with ImageMagick, it looks really great, plenty of details to look.
6.   21-12-2009 A perfect image as always. Honnestly for this time, it is a bit far away from the theme. If the lighting of the scene is perfect, i don't seen anything about "lighting". [lequenne] Nevertheless, you ll probably win, because your image is very good.
7.   04-12-2009 This one is difficult to rate! I find that many of the elements excellent, but lacking in some evident aspect. For example, the bread slice doesn't have a crust? The wine (?) spills look like wax. The crumbs are distributed like a human does (as opposed to nature): too evenly. Generally, I find the scene too dark/dull. Even those masters leave a few reflections: http://www.museumbredius.nl/schilders/pics/clauw.jpg http://en.wikipedia.org/wiki/File:Pieter_Claesz_002b.jpg http://cache-media.britannica.com/eb-media/39/43639-004-FB618304.jpg The reflections seem to enhance the emptiness.

- Privacy Policy - Terms & Conditions - FAQ - Contact Us -

Copyright © Steve Paget & Colin Price with Stephen McAvoy & Thomas de Groot : 2007-2010 - All rights reserved