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Last hour of flight

Member : lequenne
Last hour of flight
Title : Last hour of flight
Name : lequenne
Country : France
Email : ########################
Webpage : http://dorlindel.free.fr
Topic : Across the Plains (September)
Copyright : Agreed - 2009-10-15 11:37:58
JPG file : pw-1255603078-last_hour_of_flight_final.jpg
Renderer Used : 3DS max
Tools used :
Render Time : 1 hour
Hardware Used : Quad proc 2GRam
Image description
The theme made me think about large scales, very large scales... from the ground floor it was difficult to have access to such a scale, so came the idea of watching the planes from a plane.
Description of how this image was created
Honnestly i have a problem with this kind of theme, because large scales implies lots of objects, lots of geometry, or the scene will look empty. Very quickly the scene becomes too heavy. In this case the displacement around the diffrent fields surface has caused my system to crash many times. I have thus reduced it drastically, but i am now not satisfied any more with the level of details that is fairly behind my expectations.
General statistics
No of ratings : 10
Min. overall rating : 21 (5 / 10 / 6)
Max. overall rating : 39 (13 / 13 / 13)
Sum of rating : 348 / 600
Date uploaded : 2009-10-15 11:37:58
Specific details

Note: The maximum value below is misleading as the voting system has changed.
If the member votes for all the entries and has created one him/herself, there is an
automatic 20/20/20 score added to the value (This encourages all members who enter to vote).

Rating type :
Min : Max : Sum : Out of
Artistic :
5 : 20 : 108 : 200
Concept :
10 : 20 : 134 : 200
Technical :
5 : 20 : 106 : 200
Overall :
21 : 60 : 348 : 600
Comments by members when rating this image
1.   30-10-2009 What are the violet fields meant to be? Sorry to say that, but they really hurt my eys a bit. -Ive
2.   24-10-2009 Disturbingly attractive. Although the field in the bottom of the image seems to be made separately SMcA
3.   20-10-2009 [ThomdeG] I think that large scales does not automatically imply lots of objects, see Clipka's contribution for instance. The trick lies in the suggestion of large scales. In your case, you could have suggested this for instance with an appropriate texture towards the horizon, only keeping real objects for the foreground.
4.   18-10-2009 If colors could kill...! Also take care with your horizon: Like in Almir's shot, your world ends too abruptly. If we're flying, we shouldn't see anything above the horizon. And make sure you place the light source at the sun - in your shot, it is a bit off to the right (a bit above the plane), as we can tell from the shadows. - C.Lipka

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