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Panama Rican

Member : DrNo
Panama Rican
Title : Panama Rican
Name : Normand Brière
Country : Canada
Email : #############
Webpage : www.noware.ca
Topic : The Bridge Builders (May)
Copyright : Agreed - 2008-06-16 22:11:55
JPG file : pw-1213650715-panamarican.jpg
Renderer Used : OpenGL (ARB program)
Tools used : Homemade Java software + GIMP for image pre/post-processing
Render Time : 10 minutes
Hardware Used : Macintosh Core 2 Duo, RadeonX1600
Image description

Sometimes a bridge needs another one...

The Panama Canal allows for bridging the Pacific and Atlantic oceans, thus avoiding the long southernmost shipping route. But at some point, one needed to reconnect the supercontinent.

The Centennial Bridge was built to supplement the overcrowded Bridge of the Americas, and to replace it as the carrier of the Pan-American Highway. The entire landmass reachable through such a tiny funnel covers almost exactly the surface of the moon. This scene is merely a pinhole compared to Earth's size, but together, it lies at the center of a cross as large as the planet...

As above, so below.

A rainbow looks like a bridge from nowhere to nowhere since its endpoints move as we move. The American eagle uses the atmosphere as a bridge made of air, ships use the canal as a bridge made of water whose reflection suggests again a bridge between real and virtual worlds...

And an image stands as what it stands for: a bridge that joins a concept and thousands of words.

Description of how this image was created

The software used is entirely homemade both for scene-graph modeling and rendering. In fact, it is a so early-stage prototype that I spent more time fixing the emerging problems rather than actually working on the scene itself (that was my biggest test so far for sure)...

The scaling of the setup is pretty realistic as I captured a low-resolution satellite image (Google) for getting the actual location and environment of the Centennial Bridge. Using a painter (gimp), I erased the bridge itself from the imaging and mapped the resulting reference image onto 3D objects (B-splines for terrain, etc) with various texture coordinate transformations.

I made the bridge myself (starting from a photograph of the original), but all other 3D models (cranes, vehicles, buildings, ships, people, etc) come from public domain (thanks to archive3d.net). The sky, moon, Earth and rainbow are mapped photographs.

No ray tracing was necessary for the rendering as my program uses (faster) OpenGL instead. Every step of fine tuning is done in seconds and always corresponds to the final result, without anti-aliasing which takes all the rendering time (256 per-pixel samples / accumulation buffer passes).

General statistics
No of ratings : 5
Min. overall rating : 22 (6 / 10 / 6)
Max. overall rating : 43 (14 / 14 / 15)
Sum of rating : 182 / 300
Date uploaded : 2008-06-14 23:12:13
Specific details

Note: The maximum value below is misleading as the voting system has changed.
If the member votes for all the entries and has created one him/herself, there is an
automatic 20/20/20 score added to the value (This encourages all members who enter to vote).

Rating type :
Min : Max : Sum : Out of
Artistic :
6 : 14 : 52 : 100
Concept :
10 : 14 : 61 : 100
Technical :
6 : 20 : 69 : 100
Overall :
22 : 43 : 182 : 300
Comments by members when rating this image
1.   30-06-2008 It's very cool that you've written your on renderer but it's scanline, not ray tracing, so I say disqualitfied. Other than that, not bad for homegrown, but your renderer needs much work.
2.   25-06-2008 Although I like this image, I think the proportions and scale of items/textures needs to be improved.
3.   24-06-2008 A truly marvellous rendering especially in the light of you using your own homemade software.
4.   18-06-2008 Interesting concept. Reminds me of those images showing work in progress on a major construction site, with every detail clearly exposed. The background sky however is bit too crowded. Rainbow, moon, sun glare... they do not really go together.
5.   18-06-2008 Lots of details, lots of elements. Nice job, for me one the best of this round

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